Data from "Come fly with me" VR study on Reducing Cybersickness with Foveated Depth of Field Blur across varying Locomotion Control conditions

Contributing person
datacite.contributor.DataCollector

Elia Nerlich, Sophie Rochlitzer, Fabienne Andrees, Franz Richter, Lukas Hitschfeld, Lea Claus, Paula, Queck, Judith Josupeit

Contributing person
datacite.contributor.DataCurator

Elia Nerlich, Sophie Rochlitzer, Fabienne Andrees

Type of the data
datacite.resourceTypeGeneral

Dataset

Total size of the dataset
datacite.size

111863298554

Author
dc.contributor.author

Josupeit, Judith

Author
dc.contributor.author

Helmert, Jens

Author
dc.contributor.author

Hussain, Razeen

Author
dc.contributor.author

Solari, Fabio

Author
dc.contributor.author

Chessa, Manuela

Upload date
dc.date.accessioned

2025-12-03T10:04:44Z

Publication date
dc.date.available

2025-12-03T10:04:44Z

Data of data creation
dc.date.created

2024

Publication date
dc.date.issued

2025-12-03

Abstract of the dataset
dc.description.abstract

Cybersickness, which is characterized by symptoms such as general discomfort, headaches, and nausea, is a common issue in virtual reality (VR) that negatively impacts the accessibility and user experience. Foveated depth of field blur rendering (FovDof) uses the perceptual limitations of the human eye to mitigate cybersickness. However, the external validity of this countermeasure is limited. To increase the external validity, an interactive task is introduced. In addition, the study introduces two levels of locomotion control (3 vs. 6DoF). Along with subjective measures focusing on cybersickness symptoms (SSQ/MISC), objective performance measures (eye tracker sampling frequency) were analyzed. Based on valid data from 65 participants, the analysis revealed significant main effects for both rendering and locomotion control factors for the objective measures. However, the effects of the two types of measures are in opposite directions. For the subjective measures, the combination of full rendering and 3DoF locomotion control resulted in the highest cybersickness values. These results suggest that the applicability of FovDof is universal, even when a task is included, and can be implemented using other eye tracking software and hardware. However, limited customizability for VR headsets limits the applicability. In cases where full locomotion control is provided to the user, the FovDof algorithm does not have additional mitigating effects.

Public reference to this page
dc.identifier.uri

https://opara.zih.tu-dresden.de/handle/123456789/1760

Public reference to this page
dc.identifier.uri

https://doi.org/10.25532/OPARA-978

Publisher
dc.publisher

Technische Universität Dresden

Licence
dc.rights

Attribution 4.0 Internationalen

URI of the licence text
dc.rights.uri

http://creativecommons.org/licenses/by/4.0/

Specification of the discipline(s)
dc.subject.classification

1::12::110

Specification of the discipline(s)
dc.subject.classification

4::44::409

Title of the dataset
dc.title

Data from "Come fly with me" VR study on Reducing Cybersickness with Foveated Depth of Field Blur across varying Locomotion Control conditions

Research instruments
opara.descriptionInstrument

HTC Vive

Research instruments
opara.descriptionInstrument

Pupil Labs Eye Tracker

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